Hey There!
I AM Nimish Rohankar.
Born on 21 JUNE 1994, I currently live in Bengaluru, INDIA
I am a dedicated Game Designer and an avid gamer, boasting 5 and a half years of professional experience. Known for multiple skill-sets, swift adaptability and a keen learner, I bring versatility to any role. I am a team player with an eye for details, who is focused on crafting unforgettable experiences for players.
I have worked on projects ranging from F2P mobile games, PC game, website design and research, brand collaterals, prints, 3D artworks, product renders, and both 2D and 3D animations.
"The only impossible journey is the one you never begin."
And here is my journey so far.
Hush Hush High
Co-Owner | Bablabo Games | Out on Steam
Gameplay and Level Design
2024 - Present
Godot Engine
Hush Hush High is a quirky stealth game where you play as Mochi, a gossip monger who can't keep her mouth shut. Step into the mind of Mochi and help her focus on her studies. It's your responsibility to stop her from sharing every tantalizing piece of gossip to her fellow schoolmates.
We are a team of 3 game designers who started working on Hush Hush High as a game jam project that turned into a full-fledged game within the duration of 3 months.
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Level design for the 2-floor map of the game, from paper prototype to final art production and integration.
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Designed and created 2D pixel art assets for the game world in Aseprite including floor and wall tiles, props, and decals.
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Enhanced player experience by sprinkling small stories in the world told entirely through existing game systems.
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Setup NPC positions and routines for each level to achieve the desired difficulty curve.
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Ideation, integration and tuning of various game mechanics.
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Play tested the game with a range of player types and made changes as per their feedback that addressed core issues as well as some good to have features.
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Implemented production pipelines that helped us finish the production of the game in 3 months.
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Experience with the process of launching a game on Steam using Steamworks.
Released on Steam.
Hypernova Interactive
Bengaluru, Karnataka, India
Aug'21 - Apr'24
Game Designer
Unity
I joined the company as a Game Design Intern in 2021 which was a 6 months internship and became a full time Game Designer.
At Hypernova, we are building India's first free-to-play open-world mobile game called Mayanagari. Inspired from the Grand Theft Auto series, Mayanagari is set in the streets of India, focusing on localising the experience.
Being a small studio, the job role isn't limited to just game design, and here are some of the work I did for Mayanagari:
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Designed and led the development of Destructible System. From research and writing GDD, collaborating with developers and 3D modellers, to eventually setting it up and tuning it in Unity.
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Designed the entire open-world map in collaboration with other Level Designers, Artists and Programmers.
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Led the Level Design for a variety of Quests while keeping the moment to moment interactions in mind.
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Quest design for a variety of story missions with game progression in mind.
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Set-dressed different areas of the map striking a balance of gameplay and visual storytelling.
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Designed and balanced Wanted System with difficulty scaling.
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Setup and tuning of vehicles based on their unique characteristics.
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Led design and implementation of Traffic System and Traffic AI behavior.
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Researching asset optimisation tools and setting up the efficient pipelines for 3D production.
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Cinematic game trailer that involved character creation in CC4, vehicle animations in Blender, and animations retargeting, lighting, framing and rendering in Unreal Engine 5.2.
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Hosted public playtests, observing player behavior, pain points and collected their feedback.
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Implementation of Unity scripted tools to speed-up tedious tasks and improve quality of life in general.
Flex Your Reflex
Personal Project
2023
Game Development
Unreal Engine 4.27/5.1
Flex Your Reflex is a local 2-player multiplayer game that pushes your reaction time and reflexes to the limit in a fun and competitive setting. The game is set in the wild wests taking the concept of fast draw, where 2 cowboys face each other in a duel showdown.
I started working on Flex Your Reflex for educational purpose where I aimed at learning the entire process of game development from making the game, to publishing it on Google Play Store.
The entire project was made using Unreal Engine 4.27 and eventually updated it to UE 5.2. I used Unreal Engine's blueprints to develop the game.
Try out the game on Google Play Store.
Now Form Design Studio
Gurgaon, Haryana, India
Oct'18 - Feb'21
Design Strategist
My job role was to provide UI/UX solutions to the client with modern yet original strategic designs. Not limited to UI/UX, I also worked on brand collaterals, and creative artworks both 2D and 3D.
Some of the many projects that I worked on at Now Form are:
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'He for She' campaign for the fashion designer, Suket Dhir.
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Worked on the backdrop video for Suket Dhir that was showcased at the Lotus Make-up India Fashion Week 2019.
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Created a 3D Halloween invitation animation for Bhaane.
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Designed a mobile app, KIZO that caters to luxury gifting solutions. Try the app.
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Redesigned the website of one of the top fashion labels in India, Satya Paul.
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Designed some of the journeys for the Club Marriott website and did in-depth testing.
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Worked on many different UX journeys for SBI Card, both customer-facing as well as admin portals.
Ampersand Design
Gurgaon, Haryana, India
Nov'17 - Jun'18
Junior Interaction Designer
As a Junior Interaction Designer, I worked in multiple design domains ranging from 2D animation, 3D renders, collateral designs to UI interfaces.
Projects that I worked on at Ampersand Design are:
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3D renders for RJ Corp Limited, the leading distributor of Pepsi Co. and other major brands in India.
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Created a 3D product trailer video for TruMe and banner images for their website.
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Worked on many in-house projects like animation videos for the portfolio, postcard designs, and the company's website assets.
Freelance
2012 - Present
I have been doing freelance projects since my first year in college and this is how I learned and practiced my design skills. Throughout the years, I have worked on UX/UI, 3D product renders, video editing, brochure design, event promotional videos, posters, standees, and banners.
Some of the projects that I worked on as a freelancer are:
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Designed 3D mockups for the drinks by The Third Culture which is used as their digital marketing asset.
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Designed an e-commerce extension to the existing website of a fashion brand, Injiri.
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Website design for a social community, based in Mumbai called SGVVO.
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Designed a mobile app for a distributor, J&T that deals in garment supplies.
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Created event promotional videos and creatives for Flashwave Entertainment.
My Educational Journey
2012 - 2016
B.Tech in Information Technology
Delhi Technological University, Delhi, India
2017
Certification in 3D Modeling
Arena Animation
2018
Certification in Unreal Engine 4
Udemy
2021
Introduction to Game Design
CG Spectrum
"I am a self-taught designer, who learned most of the tools from various online resources, and gained the experience and knowledge of design by working with some of the fine designers and artists throughout the years."
Here are the tools that I have experience with.
3D Applications
3DS Max
Cinema 4D
ZBrush
Blender
CC4
Keyshot
Game Engines
Unreal Engine
Unity
Godot
UI Design and prototyping
Sketch
Figma
InVision
Adobe XD
Version Control
Github
Plastic SCM
Programming Languages
C# , C++
Creative Cloud
Other Applications
Aseprite
Davinci Resolve
Coda
Fmod